Maker & Tech

LSC’s MakerLab and Tech & Design Studio bring technology and creativity to life.

MakerLab workshops celebrate and encourage the creative, curious, and inventive spirits that all students have. The maker culture is at the heart of these workshops where students will use 3-D software to design innovative solutions for tomorrow’s problems.

Tech & Design Studio workshops introduce exciting technology skills to students. Each student works to apply computational thinking and design principles to identify solutions or create dynamic projects.

Programs must be booked in advance. Please call 201.253.1214, email groups@lsc.org, or fill out our info form.

Grades 3 – 5

Coding Virtual Rovers (45-60 Minutes)

Available online, at LSC, or at your school. Want to see your code come to life? Create a code to navigate a virtual rover through a maze using a user-friendly, web-based computer science coding program. Your challenge, should you choose to accept it, is to try to make your code as efficient as it is effective. Alignment to NJSLS - Science: 3-PS2-2 Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion. NJSLS - Computer Science and Design Thinking: 8.1.5.DA.5 Propose cause and effect relationships, predict outcomes, or communicate ideas using data.

Intro to 3D Design with Tinkercad (45-60 Minutes)

Available online or at LSC. Learn the basics of 3D design in this course. Each student will need a computer and must download open-source software (Tinkercad). A document with directions on how to download Tinkercad will be provided. Alignment to NJSLS - Science: 3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. Connections to NJSLS - Mathematics: 3-5.OA Operations and Algebraic Thinking (3-5-ETS1-1), (3-5-ETS1-2). Alignment to NJSLS - Computer Science and Design Thinking: 8.2.5.IT.2 Evaluate how well a new tool has met its intended purpose and identify any shortcomings it might have. 8.1.5.CS.2 Model how computer software and hardware work together as a system to accomplish tasks. 8.2.5.ED.3 Follow step-by-step directions to assemble a product or solve a problem, using appropriate tools to accomplish the task.

Digital Art Studio (45-60 Minutes) (available in Spanish!)

Available online or at LSC. Explore color theory, lighting, and animation to create digital art or animation. We’ll use an intuitive online S.T.E.A.M. toolset that’s limited only by your imagination. Alignment to NJSLS - Science: 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem. Connections to NJSLS – Mathematics: MP.2 Reason abstractly and quantitatively. MP.5 Use appropriate tools strategically. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.5.ED.5 Describe how specifications and limitations impact the engineering design process. 8.2.5.ED.3 Follow step-by-step directions to assemble a product or solve a problem, using appropriate tools to accomplish the task.

Intro to Game Design (45-60 Minutes)

Available online, at LSC, or at your school. Design custom characters, animations, and behaviors for video games. We’ll use the platform Scratch, which sets a foundation for computational thinking—an essential skill in today’s tech-driven world. Alignment to NJSLS - Science: 3-5-ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.5.ED.3 Follow step-by-step directions to assemble a product or solve a problem, using appropriate tools to accomplish the task. 8.2.5.NT.3 Redesign an existing product for a different purpose in a collaborative team. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively. MP.4 Model with mathematics. MP.5 Use appropriate tools strategically.


Grades 6 – 8

Coding Virtual Rovers (45-60 Minutes)

Available online, at LSC, or at your school. Want to see your code come to life? Create a code to navigate a virtual rover through a maze using a user-friendly, web-based computer science coding program. Your challenge, should you choose to accept it, is to try to make your code as efficient as it is effective. Alignment to NJSLS - Science: MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. Connections to NJSLS - English Language Arts: RST.6-8.9 Compare and contrast the information gained from experiments, simulations, video, or multimedia sources with that gained from reading a text on the same topic. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively. NJSLS - Computer Science and Design Thinking: 8.1.8.AP.2 Create clearly named variables that represent different data types and perform operations on their values.

Game of Life: Battling Beetles (45-60 Minutes)

Available online, at LSC, or at your school. You have been hired by a famous Naturalist who has observed the behavior of the amazing O. Glucosi beetle species. Use a gaming platform to code a biodiversity game that simulates the beetle's unique behavior. Alignment to NJSLS - Science: MS-LS4-4 Construct an explanation based on evidence that describes how genetic variations of traits in a population increase some individuals’ probability of surviving and reproducing in a specific environment. Connections to NJSLS - English Language Arts: RST.6-8.9 Compare and contrast the information gained from experiments, simulations, video, or multimedia sources with that gained from reading a text on the same topic. Connections to NJSLS - Mathematics: 7.RP.A.2 Recognize and represent proportional relationships between quantities. NJSLS - Computer Science and Design Thinking: 8.1.8.DA.5 Test, analyze, and refine computational models.

Digital Animation Series (3 Days, 45 Minute Sessions)

Available online, at LSC, or at your school. Animation is a series of images, each slightly different from the last, shown in sequence. Artists and animators are the ones that can take a vision and bring it to life. In this series, get introduced to the core principles of animation, use Piskel Software tools, and apply your new animation skills to solve a series of design errors and improve a product. Alignment to NJSLS - Science: MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. NJSLS - Computer Science and Design Thinking: 8.2.8.ED.3 Develop a proposal for a solution to a real-world problem that includes a model (e.g., physical prototype, graphical/technical sketch).

Intro to 3D Design with Tinkercad (45-60 Minutes)

Available online or at LSC. Engage in the digital creation of 3D models and learn how to create intricate pieces designed for 3D printing using Autodesk Tinkercad. Alignment to NJSLS - Science: MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.8.ED.1 Evaluate the function, value, and aesthetics of a technological product or system, from the perspective of the user and the producer. Connections to NJSLS - English Language Arts: SL.8.5 Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively.

3D Design with Tinkercad (60-75 Minutes)

Available at LSC. Engage in the digital creation of 3D models and learn how to create intricate pieces designed for 3D printing using Autodesk Tinkercad. Then, using our Monoprice Mini Select printers, print a personal design that’s yours to keep. Alignment to NJSLS - Science: MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.8.ED.1 Evaluate the function, value, and aesthetics of a technological product or system, from the perspective of the user and the producer. 8.1.8.ED.3 Develop a proposal for a solution to a real-world problem that includes a model (e.g., physical prototype, graphical/technical sketch). Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively.

Arduino Circuits (45-60 Minutes)

Available online or at LSC. Learn about circuitry and how to code for Arduino. This microcontroller is great for beginners but flexible enough to provide additional challenges for more knowledgeable students. Alignment to NJSLS - Science: MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.8.ED.1 Evaluate the function, value, and aesthetics of a technological product or system, from the perspective of the user and the producer. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively. Connections to NJSLS - Computer Science and Design Thinking: 8.18.CS.4 Systematically apply troubleshooting strategies to identify and resolve hardware and software problems in computing systems. 8.1.8.AP.2 Create clearly named variables that represent different data types and perform operations on their values.

Digital Art Studio (45-60 Minutes) (available in Spanish!)

Available online or at LSC. Explore color theory, lighting, and animation to create digital art or animation. We’ll use an intuitive online S.T.E.A.M. toolset that’s limited only by your imagination. Alignment to NJSLS - Science: MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.8.ED.1 Evaluate the function, value, and aesthetics of a technological product or system, from the perspective of the user and the producer. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively.

Intro to Game Design (45-60 Minutes)

Available online or at LSC. Design custom characters, animations, and behaviors for video games. We’ll use the platform Construct 3, which sets a foundation for computational thinking—an essential skill in today’s tech-driven world. Alignment to NJSLS - Science: MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.8.ED.1 Evaluate the function, value, and aesthetics of a technological product or system, from the perspective of the user and the producer. 8.2.8.ED.4 Investigate a malfunctioning system, identify its impact, and explain the step-by-step process used to troubleshoot, evaluate, and test options to repair the product in a collaborative team. 8.2.8.EC.1 Explain ethical issues that may arise from the use of new technologies. 8.2.8.EC.2 Examine the effects of ethical and unethical practices in product design and development. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively. 7.EE.3 Solve multi-step real-life and mathematical problems posed with positive and negative rational numbers in any form (whole numbers, fractions, and decimals), using tools strategically. Apply properties of operations to calculate with numbers in any form; convert between forms as appropriate; and assess the reasonableness of answers using mental computation and estimation strategies.

Mars Terraforming (60-75 Minutes)

Available at LSC. Can humans overcome Mars’ harsh environment and live there one day? Design a habitat for life on Mars based on a topographic map which resembles a real Martian location, then 3D print a model of your Martian home. Alignment to NJSLS - Science: MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. Connections to NJSLS - English Language Arts: SL.8.5 Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.8.ED.1 Evaluate the function, value, and aesthetics of a technological product or system, from the perspective of the user and the producer. 8.2.8.ED.2 Identify the steps in the design process that could be used to solve a problem.


Grades 9 – 12

Digital Animation Series (3 Days, 45 Minute Sessions)

Available online, at LSC, or at your school. Animation is a series of images, each slightly different from the last, shown in sequence. Artists and animators are the ones that can take a vision and bring it to life. In this series, get introduced to the core principles of animation, use Piskel Software tools, and apply your new animation skills to solve a series of design errors and improve a product. Alignment to NJSLS - Science: HS-ETS1-2 Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering. NJSLS - Computer Science and Design Thinking: 8.2.12.ED.5 Evaluate the effectiveness of a product or system based on factors that are related to its requirements, specifications, and constraints (e.g., safety, reliability, economic considerations, quality control, environmental concerns, manufacturability, maintenance and repair, ergonomics).

Mars Terraforming (60-75 Minutes)

Available at LSC. Can humans overcome Mars’ harsh environment and live there one day? Design a habitat for life on Mars based on a topographic map that resembles a real Martian location, then 3D print a model of your Martian home. Alignment to NJSLS - Science: HS-ESS3-2 Evaluate competing design solutions for developing, managing, and utilizing energy and mineral resources based on cost-benefit ratios. Connections to NJSLS - Mathematics: MP.2 Reason abstractly and quantitatively. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.12.ITH.2 Propose an innovation to meet future demands supported by an analysis of the potential costs, benefits, trade-offs, and risks related to the use of the innovation.

Intro to 3D Design with Tinkercad (45-60 Minutes)

Available online or at LSC. Engage in the digital creation of 3D models and learn how to create intricate pieces designed for 3D printing using Autodesk Tinkercad. Alignment to NJSLS - Science: HS-ETS1-2 Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering. Connections to NJSLS - Mathematics: MP.4 Model with mathematics. (HS-ETS1-1), (HS-ETS1-2), (HS-ETS1-3), (HS-ETS1-4). Alignment to NJSLS - Computer Science and Design Thinking: 8.2.12.NT.2 Redesign an existing product to improve form or function.

3D Design with Tinkercad (60-75 Minutes)

Available at LSC. Engage in online digital creation of 3D models and learn how to create intricate pieces designed for 3D printing using Autodesk Tinkercad. Then use our Monoprice Mini Select printers to print a personal design that’s yours to keep. Alignment to NJSLS - Science: HS-ETS1-2 Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering. Connections to NJSLS - Mathematics: MP.4 Model with mathematics. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.12.NT.2 Redesign an existing product to improve form or function.

Arduino Circuits (45-60 Minutes)

Available online or at LSC. Learn about circuitry and how to code for Arduino. This microcontroller is great for beginners but flexible enough to provide additional challenges for more knowledgeable students. Alignment to NJSLS - Science: HS-ETS1-3 Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts. Connections to NJSLS - English Language Arts: RST.11-12.9 Synthesize information from a range of sources (e.g., texts, experiments, simulations) into a coherent understanding of a process, phenomenon, or concept, resolving conflicting information when possible. Connections to NJSLS – Mathematics: MP.2 Reason abstractly and quantitatively. Alignment to NJSLS - Computer Science and Design Thinking: 8.1.12.AP.4 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue.

Intro to Game Design (45-60 Minutes)

Available at LSC. Design custom characters, animations, and behaviors for video games. We’ll use the platform Construct 3, which sets a foundation for computational thinking—an essential skill in today’s tech-driven world. Alignment to NJSLS - Science: HS-ETS1-4 Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem. Connections to NJSLS – Mathematics: MP.2 Reason abstractly and quantitatively. MP.4 Model with mathematics. Alignment to NJSLS - Computer Science and Design Thinking: 8.2.12.AP.2 Create generalized computational solutions using collections instead of repeatedly using simple variables.